This won't end well... |
Basically, Tokyo Jungle takes the concept of the ecosystem and gives it the arcade treatment. There are items to discover and a long, maze-like city to explore, but at its heart, this is a tense, twitchy action game with an emphasis on risk and reward. In addition to a life meter, there's a hunger meter which constantly drains, forcing you to kill and devour other animals to keep it from emptying. You'll sometimes be forced into lopsided battles when food gets scarce and the only source of fresh meat is a few links higher on the food chain. A toy dog versus a hyena? A stray cat versus a pack of hungry wolves? Probably not likely in real life, but it happens in Tokyo Jungle.
Moo prism power, activate! |
Still, with a price as low as a dollar in flash sales (!!!), it's hard to imagine why anyone would pass up Tokyo Jungle. It's original, it's addictive, and it's always a huge rush to put the bite on an unsuspecting rabbit or chicken. I still lean into every kill with the controller, and any game with that kind of power deserves the space on your hard drive.
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