I'm still posting a blog entry, though, no matter how trivial it may be in the grand scheme of things! Remember that crusty GameCube I bought at a Goodwill store in southern Arizona?
Like, totally grody to the max! But it was not beyond help. After giving it a thorough cleaning and buying a handful of cables from Bookman's, I discovered that the Cube works just fine, as you can see from the image below:
Between this miraculous revival and a demonstration by "Morgan Von Webb" on the late, lamented X-Play, I'm convinced that the GameCube could survive a nuclear strike. The apocalypse may spell the end of us all, but at least the mutant roaches will have something to keep them entertained after we're gone!
But why settle for a GameCube when you can have four GameCubes duct-taped together? It turns out that the Wii U, the third generation of the hardware that powered Nintendo's purple lunchbox, can play its games as well. It just needs a little persuasion, provided by Crediar and the makers of Nintendont.
Unlike the bulk of homebrew software for the Wii and Wii U, Nintendont isn't an emulator. It lets the Wii U run GameCube games natively, with only a little extra code to handle memory cards and USB controllers. However, several of the Wii U's next generation features are retained... you won't need discs because the games are stored on an SD card or thumbdrive, and you won't even need a television set because the Wii U can display the picture on its game pad. Observe!
The best part is that GameCube games run just as well on the Wii U as they do the original hardware. More demanding titles like Bloody Roar: Primal Fury are intolerably slow on Dolphin, the GameCube emulator for home computers, but they're buttery smooth here. Why wouldn't they be? The Wii U uses the GameCube architecture as its foundation... it just needed a little code to remind it of its ancestry.
Here's one more image before I jet. This is the Wii U running Mario Kart: Double Dash. It takes some time to get used to the tag-team gameplay, but awkwardness aside I can understand why this is a fan favorite. It still looks sharp a decade later- arguably better than Mario Kart Wii- and it's tons of fun to race on each cleverly designed course.
I'm gonna dig through the GameCube library over the weekend and see what I can turn up. I'm already having a blast with Bloody Roar and Mario Kart: Double Dash, but I'm sure I can find other worthwhile titles with just a little effort.