Now that we're done with the appetizer, it's time for the main course! After hearing all the praise heaped onto SSX 3, I decided to pick up a copy of this popular snowboarding title for myself. All that hype is not without merit... the game looks gorgeous in spite of its age, with rolling hills spilling out into the distance and tiny specks of light sparkling on nearby mounds of snow. It also doesn't take itself too seriously, which is refreshing in this increasingly grim era of gaming. There's just one problem, though...
I am completely terrible at SSX 3. I couldn't even say that I'm all thumbs, because that suggests some degree of skill, however little. I am no thumbs at this game. It's like I'm playing SSX with my tongue. I can't even explain why I'm doing so poorly, because I've had previous experience with the Tony Hawk series. I'm hardly a tournament caliber THPS player, but I've got a grasp of the basics and can string together a few combos.
Problem is, SSX 3 isn't Tony Hawk. The techniques that worked in Tony Hawk don't always work here, and the ones that do have been reassigned to different button combinations. The board press serves a similar function to Tony Hawk's manual, adding to the multiplier of a combo while keeping it active. However, instead of tapping up-down or down-up on the D-pad, you briefly hold up or down on the right thumbstick. I mean, hey, you might as well use every input on the gamepad, right?
|It's complicated. Seriously.|
(image from YouTube)
Then there's the whole issue of downward momentum. With Tony Hawk, you're almost always moving, but you've got control of exactly where you'll go next. SSX gives you one direction, down, and while you can alter your course to some degree, you can't head back up the mountain if you've missed a rail, or a hidden item, or that all-important ramp which will let you tack a few extra tricks onto your combo. There's little room for error, and the punishment for making a mistake can be so severe that you'll have to restart a race or a heat to have any hope of victory. As the kind of gamer who hates being forced to repeat a mission over and over until it's done just right, that doesn't sit well with me.
I suppose all of this wouldn't be so frustrating if SSX 3 had been forgettable. I could play it, decide that it wasn't for me, and move on with my life. The problem is that I'm pretty sure it's as good as everyone says, but it's also as dense and impenetrable as a lead wall. I love SSX, but it doesn't love me.