|Somewhere in that nightmare of peach and |
magenta, there's a Kit Kat bar. You can tell
it's a Kit Kat bar even at that size, so at least
they got the product placement right.
I've played the game in an emulator, and while Osomatsu-Kun doesn't quite live down to its reputation as a system killer, it ain't good. Levels scroll in just one direction, and the game's extreme linearity is clumsily balanced by paths that loop back onto themselves if you take the wrong exit. The control (although not as "floaty" as the MD Shock article suggests) is passable at best, cheap hits are frequent, and Osomatsu's sole means of defense, a sling shot, is short on range and speed until the second stage.
|Osomatsu-Kun creator Fujio Akatsuka reportedly |
flung an ashtray at one of the game's designers,
eerily mirroring this outburst from another
crabby cartoonist on The Simpsons.
(image from Frinkiac)
Thanks once again to MD Shock for publishing this enlightening article, and to Bryan Ochalla for telling me about it.