"Breath mint!" "Candy mint!" (image from Aiim) |
As a Switch Lite owner, I'm feeling the pull of the other end of this improbable beast. It's a handheld, but all too often, games designed for the Switch aren't optimized for a smaller screen, and your eyes suffer as a result. This became clear (or not... clear...) to me after playing Sega Genesis Classics. Rather than offering a simple, straightforward menu with large, instantly readable fonts, developers d3t insisted on a cluttered user interface based on a teenager's bedroom, which makes nostalgia a higher priority than utility.
Yes, that's cute. Can we just cut to the chase? |
"Sorry sir, trying my best! Unlike d3t!" (image from Imgflip) |
But wait, the tiny screen of the Switch Lite affects good games, too! There's an indie title called Swords of Ditto: Mormo's Curse, a whimsical action RPG best described as a collision between The Legend of Zelda and Cartoon Network's CalArts phase. It's colorful, it's silly, and it's fun to play... but the cartoony, low contrast text that fits the game's lighthearted atmosphere does not belong on the Switch Lite. I feel like I'm missing a lot trying to play this game on a handheld- details on the monsters are obscured into nothingness on that little display- but trying to read the dialog may end up capsizing the experience entirely. After a half hour of this torture I might beg Vic Tokai to come out of retirement and show some mercy to my poor, bulging eyes.
Image from Classic Game Boy Ads |
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