You didn't watch the movie, now don't play the game! (image from TheGamesDB.net) |
Fast-forward to 2020. Huey Games now holds the rights to the Uridium series, and it's determined to finally find an American audience with the latest game in the series, Hyper Sentinel. It's not just louder, flashier, and more colorful than ever, but it's cheaper, sometimes selling for as little as fifteen cents on the Nintendo Switch. That's couch change when your couch is holding out on you. That's not even nickels and dimes... that's nickel and dime. Try ignoring it now.
Needless to say, this was the first purchase I made for my Switch. At that price, why wouldn't you? Expectations are pretty low when you're charged a palmful of pennies for a game. If it gives you anything past an error screen, it's already earned its keep. Fortunately, Hyper Sentinel aims higher than you might expect for the price. It's noisy, chaotic, and inscrutable, but once you understand the play mechanics, you'll get more than your money's worth out of it.
Like Activision's The Dreadnought Factor, Hyper Sentinel is a series of strafing runs, with your ship hovering over the top of a gargantuan battle cruiser, picking off cannons, power cells, and other targets. Once the targets have all been destroyed, the battleship summons a "guardian" in a last ditch effort to crush you. Bring that down and it's mission accomplished... the dreadnought succumbs to its injuries in a satisfyingly drawn out explosion. Bring on the next one!
However, the game is not as cut and dry as that description makes it sound. Despite an instruction manual accessible from the options screen, Hyper Sentinel is confusing for newcomers. What exactly on that battleship am I supposed to blast? Why isn't that target destroyed... didn't I already shoot it? What's the point of the rainbow colored enemies that pop up from time to time? Why did that thing damage me and make me reverse course? Why did I suddenly get all my energy back? Unlike most shooters, Hyper Sentinel is not immediately intuitive, and it's going to take a few games to understand what makes it tick.
It's a lot to absorb, isn't it? (image from Nintendo) |
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