The latest Mortal Kombat games brought the series back to its roots, a welcome return to form after the crapfests that were Deadly Alliance and its two sequels. (image from the Mortal Kombat Wikia) |
Capcom started out strong with a successful reboot of its own, Street Fighter IV, but strained the patience of its fans with constant costly updates, bewildering crossovers, and downloadable content that leeched from players' wallets while adding little to the overall experience. Worst of all, while NetherRealm is clearly having fun bringing the Mortal Kombat series back from the dead, Capcom seems like it would rather be doing something, anything else. Each new Street Fighter game brings with it a sense of morbid obligation that weighs as heavily on the player as the poor bastards who had to design it. Street Fighter V was released ahead of schedule with large chunks of the game missing, and the cast was built from characters too lame to make the cut in the previous game. Nash? Rainbow Mika? Laura, Sean's previously unmentioned big sister? Really now.
Wonder Woman is done with Harley Quinn's crap. Not to anger the fanboys, but I'm kind of sick of her too. (image from EB Games New Zealand) |
Dear comic book publishers: there are too many superheroes named "Captain Marvel." Please eliminate one. I am not a crackpot. (image from MobyGames) |
I'd bring up the story mode, which brings together the Marvel and Capcom universes in the way a small child might introduce a square peg to a round hole, but that would be beating a horse that's already begging for death. Suffice it to say that Marvel vs. Capcom Infinite is one of last year's biggest letdowns... and that disappointment is only amplified when you see what Injustice 2 has to offer in its latest character pack.
Turtle combat! Wait, wrong game. (image from Gamerant) |
There's no logical reason for the Teenage Mutant Ninja Turtles to be here, but who cares when they're this much fun? You know, fun, the quality you no longer find in Capcom games.
Maybe Capcom's latest fighting games have forgotten what fun is, but I did enjoy Resident Evil 7 a lot, and while I've yet to get it, for better or worse Monster Hunter World is still Monster Hunter and I loves me some MonHun.
ReplyDeleteBut yeah, I'm definitely not impressed by Capcom's latest fighters. The competition has better games and better guests, and Arc System Works made a Dragon Ball game that's actually good and not just a beam-firing simulator.
Haven't played Resident Evil 7, but I understand it's got a VR mode which is startlingly realistic. Yeah, I don't think I need a zombie coming after me with a hatchet in immersive 3D.
DeleteI miss when Capcom was going all out with its fighting games. Street Fighter III felt like it was swinging for the fences with its silky smooth animation... Marvel vs. Capcom Infinite, by contrast, feels like a bunt. Except its fingers got hit by the ball while holding the bat, and it danced around crying and screaming until the other team let it take first base out of pity.
Not zombies. This Resident Evil's biohazards are a crazy family of nigh immortal bayou folk and a bunch of mold monsters.
DeleteAnyway, I'm not gonna lie to you: The opening can be pretty hard to get through. A lot of really bad things happen in quick succession. But if you can make it through the first couple of boss fights, you should be able to endure what the rest of the game throws at you.
Basically, the most horrifying stuff is front-loaded, is what I'm saying.