Let's start with Mighty No. 9. The game was recently offered in a Humble Bundle, alongside a pile of other Deep Silver titles, and morbid curiosity compelled me to give it a try. Conventional wisdom is that the game was a crushing disappointment, and that Keiji Inafune should be flogged with a wet USB cable for inflicting it upon the world, but eh, conventional wisdom is overrated. I'm having roughly the same experience with Mighty No. 9 that I did Inafune's Mega Man games... you know, running through stages, tumbling into pits, and screaming myself hoarse because that stupid bastard blindsided me, I swear if I see him again I'll tear out his...
|Plucky boy robot Mega-Bender|
talks to his creator, Professor
As for the gameplay, Inafune is clearly in love with Beck's "Xcelerate" power... I only wish I shared his enthusiasm for it. Killing enemies is a two step process, with Beck first softening them up with a weapon, then dashing into them as they bleed pixels. It's not as much of a chore as it was in that other overhyped yet ultimately disappointing platformer from twenty five years ago, Taxan's Low G Man, but it still seems unnecessary, and leaves the game feeling less precise. It's a minor irritant that becomes hugely annoying during the boss fights, where you must ram into your opponents with the Xcel dash or risk them recovering their energy.
|Funny, I remember the early|
mock-ups used to promote
the game looking better than this...
|Guess who's totally screwed?|
That's right, YOU are!
(image from Blue's News)
The game's got merit, though. I mean, the graphics are nice, painting a world where Detroit is the peak of technological advancement rather than the badly neglected symbol of urban decay we know in this reality. The acting is solid, although the threats of foes and the heartfelt pleas of allies lose something when the characters jerk around on hidden strings, like so many extras from an episode of Thunderbirds are Go. Although there's a focus on stealth, it's not an absolute requirement... you can blow your enemies away with a variety of satisfying weapons, or sweet talk your way into otherwise prohibited areas. Problem is, you have to upgrade your character to do some of this, and that requires Praxis points... points you may have wanted to save for more exciting cybernetic enhancements. I'm just saying, I don't think most of the cash spent on the Six Million Dollar Man went into making him a sparkling conversationalist.
|Evidently, murder really works|
up an appetite.
(image from Moby Games)
There's a lot of give and take here. However, unlike Mighty No. 9, the developers had some idea of what the players wanted from Deus Ex: Human Revolution, and delivered on those expectations... without asking for a single cent in crowdfunding. Granted, these are two very different games, but it nevertheless suggests that if you're going to ask end users to foot the bill for your next project rather than getting the funds from a publisher, you'd better not disappoint them. Just ask Inafune... when he comes out of hiding.