So, you know that problem I was having getting the Game Boy Interface to start?
Yeah, it's not a problem anymore. Granted, my GameCube still won't run burned discs, but in the world of console hackery, there's always a back door somewhere. In this case, it was a convoluted exploit for Super Smash Bros. Melee. You've got to put files on a GameCube memory card using a hacked Wii, then run Smash Bros. and access the Name Entry option in the Versus Mode. It's clumsy and counter-intuitive, and it puts wear on my copy of a game that's selling for outrageous prices on eBay (note to hardcore Smash Bros. fans... Melee is fifteen years old. LET IT GO ALREADY!), but it gets the job done.
The only problem now is that I'm not sure it was the blood, sweat, and tears. Game Boy Advance games will work on my GameCube now, but the homebrew I'm using to start them is low on features, and the visuals are washed out and blurry. That's likely the fault of the composite cable I'm using, but there's also the matter of having to swap cartridges. I guess I'm spoiled by emulation... it's just easier to pick a file from a menu than tear out a cartridge from the bottom of the Cube and replace it with a different one.
I know there's a lot of people out there who swear by the authenticity of real hardware, but there's much to be said for the convenience and cost-effectiveness of emulation. Sure, you could pay out the wazoo for a cable that will make your decades old game system produce a pixel-perfect image, but emulators do this by default, without the expense. They also give you the freedom to choose your own controller, and... well, I did mention not having to swap cartridges, right? I've reached a point in my evolution as a gamer that I want to have these games and consoles in my collection, but I don't want to have to dig them out of the closet if digital options are available. Authentic or not, emulation is just fine with me.