(Oh wait, he wanted more positive coverage of the system. That might be a problem...)
|Geez, even in monochrome it's kinda loud...|
(image from MatchStic.com)
Take for instance... well, Keith Courage in Alpha Zones. The game was originally created as merchandising for Mashin Eiyuden Wataru, a popular Japanese cartoon intended for young children. You can watch a little of the 1997 remake on YouTube, in case you're curious.
|You're not fooling anyone,|
|Blue, blue skies, I see...|
|Bonk, Bonk! Uh,|
(image from BonkZonk.com)
NEC tried one more time to find a Western audience with the TurboDuo, but that system floundered as well... perhaps because there was no room in the video game market after the launch of the Super NES, or perhaps because an aggressive ad campaign meant to spark fanboy passions ignited the wrong ones. However, it's just as likely that the games themselves were to blame, hitting the same cultural barriers that stonewalled NEC's success from the very beginning. The TurboGrafx line was never popular in the United States, and despite NEC's best efforts, it was probably never meant to be.
(thanks to Wikipedia and YouTube for assistance with research on this article.)