Since I finally got Neo-Geo games working on my hacked 3DS, I think I'll spend a little, heh, quality time with one of the lesser known titles for SNK's arcade jukebox. Neo Mr. Do!, developed by Visco Games, is the next generation sequel to Mr. Do!, one of the B-list celebrities from gaming's golden age. Here's an illustration taken from Joystik magazine...
Okay, creepy? I'm sorry, but I keep thinking those cherries are bloody skulls. The actual game is less disturbing, best described as a hybrid of Pac-Man and Dig Dug. As the harlequin hero Mr. Do!, you can either clear the screen of monsters or take a more pacifistic route and just eat all the cherries strewn throughout the playfield. Your primary weapons are the power ball, which bounces around madly in search of targets, and apples, which can be used to crush monsters by digging under them or shoving them into neighboring tunnels.
|Mr. Do!, as it appeared|
on the Super NES.
(image from Console Classix)
Like Nintendo's jack of all trades Mario, Mr. Do! adopted new play styles in his later games. Mr. Do!'s Castle, my personal favorite, has the clown crushing unicorns with a hammer in a pastiche of Donkey Kong and Lode Runner. Mr. Do!'s Wild Ride is the dud of the bunch, a perilous climb to the top of an active roller coaster track. (No explanation is given for this suicidal behavior, but you'll be happy to send Mr. Do! to his demise so you can stop playing the game.) The entertaining mid-1980s finale, Do! Run Run, is the most like the original, but replaces the mounds of dirt with layered overhead platforms studded with dots. Drawing squares around the dots changes them into more valuable fruits, and brightly colored logs can be pushed to crush the monsters nipping at your heels.
|You're no Circus Charlie, pal!|
|Gee, I didn't realize Mr. Do! was so ripped.|
(Screenshots taken from World of Longplays on YouTube)