Wednesday, February 5, 2020

Shake Thine Rump

Desperate to get some use out of my Disney Plus subscription, I watched the straight-to-video sequel to The Lion King. It wasn't great, as is usually the case with American OVAs, but at least the battle near the end was entertaining. Now where have I seen this before...?





Also, Suzanne Pleshette was pretty good as Geese. Er, Scar. I mean, Zira! Who knew the wife from the Bob Newhart Show could play someone so nasty?

Anyway. I should mention that I tried the Ghosts 'n Demons fan remake. On the plus side, it goes a long way toward improving the Wonderswan game, adding not just color but improved physics, a soundtrack that doesn't make you cringe, and new abilities including a Castlevania: Rondo of Blood inspired backflip. It feels more in line with the original Ghosts 'n Goblins trilogy, rather than some cheesy sequel tossed off by Bandai.

On the downside, GnD has the same aspect ratio as Makaimura for the Wonderswan, and feels slightly cramped as a result. Worse than that, the game was developed in a game design utility rather than made from scratch in a programming language, and consequently, load times are pretty horrendous. We're talking two minutes to reach the title screen and thirty seconds to load a stage, which is hard to justify for a game of its vintage.


In addition to all that, Arthur can twerk now. Just hold down and the gesture button, and our hero shakes his armored booty like Carmen Electra on an MTV spring break special. There's no part of the game that requires you to do this, but its inclusion is nevertheless bewildering, like truck nuts on a hearse.

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