The original by Activision and David A. Palmer Productions |
The hack by KippyKip, Doomhack, et al |
So I've got to give KippyKip and his crew credit for their work, but at the same time, I have to wonder if all this was necessary. The original Game Boy Advance version of Doom got high marks from the press, with a Metacritic average of 81%. It wasn't perfectly faithful to the PC game, but the fact that someone got Doom running on a handheld in 2001 made it easy to overlook the omissions.
Beyond that, the Game Boy Advance isn't the ideal place for a port of Doom. Yes, this hack is better than the original, but with the limitations of the GBA as an anchor, there's no way it can stack up to conversions for later handhelds. Out of curiosity, I fired up Doom Legacy for the PSP, and it's so much better than its Game Boy Advance cousin that it's hard to imagine why anyone would take that step back into the past.
Sprucing up a Game Boy Advance conversion of Doom (which was more of a novelty than a viable way to play the game even in 2001) is rather like welding a jet engine to the roof of a Volkswagen Bug. Sure it might actually work, but uh... why?
But hey, what the hell do I know. Doom has popped up on worse.
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