Tuesday, November 7, 2017

I Played It on the X

Now that Miiverse is closing up shop, I'll have to find something else to occupy my time. Wait, how about that blog I never update? Yeah, that'll work!

Here now are reviews of a handful of games I've been playing (or in the case of Amped 2, trying to play) on my classic Xbox.

AMPED 2
Microsoft


Shown here: someone who actually knows
what the hell they're doing.
(image from YouTube)
Okay, so you're thinking to yourself, "Jess already humiliated himself trying to play SSX3! Why the heck would he try another snowboarding game?" Well, there are a couple answers to that question. The first is that I figured a different snowboarding game would be more accessible. This one's got a hands-on tutorial, while SSX3 thinks text messages are good enough. (They're not.) However, while the basics of Amped 2 are easy enough to understand, the finer points of the gameplay, like combos, pre-winds, and tilting the left thumbstick just enough to earn style points, are incredibly difficult to master. Just like SSX3, I find myself landing on my face, behind, and everything but the board half the time I attempt tricks. It's a shame too, because Amped 2 looks nearly as attractive as EA's game does, and I like the idea of showing off for the cameramen scattered across each mountain. I usually get a face full of snow trying to show off for the cameras, but it's a good idea in theory.

The second answer is that the game cost a little over a buck at Bookman's. Leave me alone. B-

BLOOD WAKE
Microsoft/Stormfront

Microsoft was willing to color outside the lines occasionally with its first game system, as evidenced by titles like Blood Wake. Speedboat combat with a quasi-Asian setting wasn't something you were likely to find on either the Playstation 2 or GameCube. Heck, I have to think back to the obscure Genesis release Bimini Run to come up with something similar... but while that game was dangerously close to torture, Blood Wake succeeds thanks to clearly defined missions, a boat that can withstand heavy fire, and impressive water physics. Hey, when most of the game's graphics are sea, you might as well make it look really good. The cherry on top is the story, told with meticulously detailed sketches and quality voice acting. The sepia-toned drawings add authenticity to the Eastern setting, and give Blood Wake a welcome touch of class. B-

ENTER THE MATRIX
Atari/Shiny


And it doesn't look that great, either.
(image from justrpg.com, which evidently isn't)
Tightly integrated with the film franchise and dismissed by the press, Enter the Matrix isn't quite as hopeless as you've been led to believe. It's never great, but in its best moments, Enter the Matrix is an admirably ambitious action title, offering much of the excitement and the time-shifting, wall-bounding combat of the first movie. The control feels a little loose and you're not always sure where to go, but it's nevertheless clear that a lot of work went into making this look and feel like an authentic Matrix experience.

In its lesser moments, Enter the Matrix folds car chases, sniping distant targets, and battles with heavily armed choppers into the action, and the game starts to sag under all that dead weight. The awkwardness that permeates the gameplay is never more keenly felt than when you're driving a tip-prone police van with half the screen obscured, and interactive plot points tend to be both needlessly confusing and abusively frustrating. Couldn't they save this stuff for the cut scenes? In fact, maybe you'd better save your craving for bullet time for one of the Max Payne games. C-

GUILTY GEAR X2 #RELOAD
Majesco/Arc System Works

Just when I think I'm out, they pull me back in! For the last fifteen years, I've been in a perpetual cycle of trying to become a Guilty Gear fan, only to be repelled by its quirky design. Special moves are tough to remember with the game's odd button layout, and even tougher to properly utilize. Characters tend to lean toward the weird and flashy, and away from Street Fighter's predictable but comfortably familiar martial artists. There's an emphasis on chaining together lightning-quick combos, with the impact of each blow suffering as a result.

Yet in spite of all my beefs, I want to like Guilty Gear. It's crisply drawn and colorful and imaginative, which is why I keep coming back to it, hoping that someday it will all just click for me. Guilty Gear X2 #Reload comes closer to hitting that switch than any other game in the series. Maybe it's because it's more satisfying to play it on a big screen, rather than the Vita's tiny display. Maybe it's because I've finally found a character who works for me... the swordsman Ky Kiske is as close to normal as you're going to find in Guilty Gear, and the swipes of his blade do meaningful damage even when they're not part of a seven hit combo. I'm still not a Guilty Gear fan, but X2 #Reloaded tilts the scales of my love-hate relationship with the series a little closer toward love and a little further away from hate. B

LINKS 2004
Microsoft/Access


No can dunk, but good fundamentals.
(image from Thunderboltgames.com)
I don't normally like sports titles, but a good game of golf is like comfort food to me. Sometimes, it just feels right to dispense with the aggressive sensory overload of your average video game and concentrate on dropping ball A into hole B. Links 2004 scratches that itch as well as any game I've played, with strong visuals and brilliant camera work for your best swings, but it suffers from one serious problem. Links 2004 is... pretty generic. Like, generic enough that you'd expect to find it in a white box next to the real brands on a supermarket shelf. Sure, it's endorsed by a celebrity golfer, but the celebrity in question is Sergio Garcia, who I didn't know existed until I played this game. The title cards used to celebrate record breaking shots are in typesets seemingly pulled from shareware font collections. The rock music introducing each hole is functional, but not terribly catchy, and certainly not performed by familiar musicians. Links 2004 is more than competent, outperforming Tiger Woods 2006 on the more advanced Xbox 360, but it's nevertheless simple comfort food; more mashed potatoes and gravy than birthday cake. B

SCALER
Take-Two/A2M

What's unfortunate about Scaler is while it's a perfectly adequate platformer, the included art gallery hints at a more interesting one... something a bit more cartoony and a bit less focus tested. What we get instead is the story of a boy turned lizard who gets sucked into an alternate dimension, then fights non-descript enemies with powers both obvious (claws and a tongue lash) and confusing (a burst of electricity, charged up by surfing rails scattered throughout each lush stage). Scaler is the kind of game that specifically caters to its tween audience, who may be too young to recognize the profound lameness of the hero's snarky quips, and will be happy enough with the diverting gameplay to ignore its many cliches. The adults in the room will get a kick out of Scaler's alternate forms; creatures like a bomb-chucking gremlin and a spherical reptile which use physics to add some much-needed zest to the action. C+

TIMESPLITTERS: FUTURE PERFECT
Electronic Arts/Free Radical

As a general rule, first-person shooters are grim, gritty, and hardcore, punishing less skilled players with swift deaths. TimeSplitters: Future Perfect is absolutely none of these things, making it a welcome addition to this unwelcoming genre. The game was designed by the team responsible for the Nintendo 64 version of Goldeneye, and it shows in both its quality and a wacky, British sense of humor influenced by Free Radical's tenure at Rare. While on the trail of a mad scientist, Sergeant Cortez jumps from one time period to the next, teaming up with a dimwitted goth girl, a secret agent who makes Austin Powers look like Pierce Brosnan, and thanks to rips in the space-time continuum, even himself. Cortez is never at a loss for weapons, packing everything from a simple pistol to a rocket launcher, and each mission is both beautifully illustrated and offers just the right amount of challenge. It's a great introduction to first-person shooters, and a transcendent experience even for those who can't stand them. A-

WILD RINGS
Microsoft/Paon


Fire Pro Wrestling never LOOKED
this good, at least.
(image from Video Games Museum)
Wild Rings is one of the few Japanese exclusives for the original Xbox, and while it would be easy to describe it as a wrestling game, that's not entirely accurate. Wild Rings covers the entire pantheon of sports entertainment, from several flavors of professional wrestling to kickboxing to fistboxing to mixed martial arts. Each style of fighting has its own signature move, triggered with the L button... for instance, sumos charge into their opponents like a flabby freight train, while karatekas can deflect incoming strikes, leaving their rivals open for a split second.

It would be accurate to say that Wild Rings cribs mightily from the Fire Pro Wrestling series, with an achingly familiar presentation, copyright friendly clones of real life fighters, and fighting that leans toward the technical rather than the flashy. As it is with Fire Pro, the key to victory is to wear down your opponent with slaps and kicks, then work your way up to the heavy artillery of throws and submissions. 

Wild Rings isn't as good as Fire Pro- some fighting disciplines have an unfair advantage against others, and I'm still not sure how the grapple system works after sixty plus matches- but this is as close as you're gonna get to the real thing on the original Xbox. Also, you've got to give Wild Rings credit for its remarkably lifelike polygonal characters, certainly an improvement over Fire Pro's steroid-packed puppets. B

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