|Pretty sure you already did.|
(image from Killa B)
But forever is a long, long time. I have to take a break from Disgaea every once in a while, and one of the games that's helping me do that is Battle Fantasia. Designed by Arc System Works (of Guilty Gear fame) and released in the United States by Aksys Games, Battle Fantasia is a pretty ordinary versus fighter in most respects. Instead of the array of confusing buttons usually offered in ASW fighters, you get just two punches and two kicks. Each character has a handful of special moves, two super attacks, and a "heat up" move which temporarily boosts their abilities. If this reminds you of Vampire Savior's Dark Force feature, you're not far off base.
|Watch me turn this rabbit into cold cuts!|
What else? Oh yeah. You may not notice this at first glance, but Battle Fantasia is a polygonal fighter, in the same vein as Street Fighter IV. All the characters are 3D models, which isn't a big deal NOW but must have been surprising when it was first released for the Xbox 360 in 2008. You can catch a hard edge or two on the fighters if you look carefully, but if you're not a stickler for detail you'll swear they were hand drawn. It's not even readily apparent from the gameplay that the game is polygonal... combos don't chain as smoothly as they do in Street Fighter or King of Fighters, but the pace is just as brisk.
I've played a lot of fighters over the past quarter of a century, and I wouldn't call Battle Fantasia one of my favorites. However, it only cost me two dollars in last week's PSN sale, and I can honestly say it was worth the price. I just wish I could pay $19.99 for that crazy all-purpose weapon Urs carries around with him...