Why do 90% of today's games look like they were designed by Beavis and Butthead? (image from SegmentNext.com) |
The colors, Duke! The COLORS! (image from GamerZona.com) |
And speaking of Captain N... (image from Gamershell.com) |
What else? There's Captain Toad's Treasure Tracker, with the hapless mushroom retainer collecting gems in small, sadistically designed environments. Since Toad can't jump, you'll have to move sections of the stage around with your stylus to clear his path and guide him to victory. Then there's Yoshi's Woolly World, which gives the green dinosaur an arts and crafts makeover, and Kirby's Rainbow Curse, a revival of the DS game where the pink puffball rode on lines drawn by the player, and Mario Maker, which lets you design your own Super Mario Bros. stages, and the bat guano-crazy Bayonetta 2, and a Legend of Zelda game with a vast, fully explorable Hyrule, and, and...!
There's a lot of stuff planned for the Wii U, let's just put it that way. Two years after the Saturn was released in the United States, Sega abandoned the system, claiming that it had no future and that further support would be pointless. Two years after the Wii U's troubled debut, Nintendo is shouting "damn the torpedoes!" and fighting valiantly to keep the system afloat. Kudos to them for this... not every company is so eager to reward the loyalty of a small but vocal fanbase.
All right, enough of that. I recently bought a Playstation Vita and plan to review that right here, as soon as I've gotten familiar with it. Stay tuned!
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