Anyway! I thought I'd bring a few things to your attention. Firsties, Yumi's Odd Odyssey, the very first Umihara Kawase game to hit the United States, is now just twenty dollars on Nintendo's eShop. You'd better bite quickly, though, because the price will shoot back up to its usual thirty clams after June 15th. Thanks to the always awesome Tiny Cartridge for that news.
|Your eyes in the sky.|
(image provided by The Guardian)
One thing I can say with confidence is that the game is the prettiest thing you're likely to find on the 3DS. The aerial scenes bring back fond memories of the panoramic skylines in the laserdisc game M.A.C.H. 3, except these are rendered in real time. And on a handheld, no less! I haven't played much of Uprising yet, but what I've seen so far has me thinking that twenty bucks was well-spent.
Okay, there's one other thing before I go. I managed to find four Super NES games at a local pawn shop. Only one of them was valuable from a collector's standpoint, but they're all precious to me because 16-bit games without chubby sportscasters on the front have gotten incredibly tough to find. Here now for your reading pleasure are brief reviews of all four of these titles...
SUPER PINBALL: BEHIND THE MASK
|You shall buy this stationary plastic|
demon, or I will curse thee to the end
JOE AND MAC
MORTAL KOMBAT 3
|You're gonna need a much bigger|
explosion to stop Jax.
Well, I did finally get Mortal Kombat 3, at least. A few months ago, I reviewed the Genesis version of this game, warning readers that the Super NES was better suited to its unique brand of digitized carnage. Playing this reinforces that opinion, but I've also noticed that Mortal Kombat 3 isn't just better on Nintendo's machine; it's harder. Even on the lowest difficulty setting and when choosing the "novice" ladder, the CPU managed to thoroughly humiliate me by the second stage. Er, maybe I should find something that's a little more my speed...
MIGHTY MORPHIN' POWER RANGERS: THE FIGHTING EDITION
|It's much more fun to blow|
up the Lip Syncher. You're
going back to Funkytown, baby!
The massive scale of the characters aside, MMPR isn't too much different from the dozens of games on the Super NES hoping to capitalize on Street Fighter II's success. However, the graphics and sound are so incredible, you may not care. The Zords are every bit as massive as they are on the show, and bursting with color and detail. A little research reveals why... the game was ghost-written by Natsume, one of the Super NES's most consistently brilliant third-party developers. The engine built for MMPR would eventually be used as the foundation for Gundam Wing: Endless Duel, a much-improved mech battle game released only in Japan.
|Forget the teenagers with attitude;|
maybe you ought to recruit some