M Network was one of the underachievers among the Atari 2600's many third party developers. As a division of Mattel, the makers of the competing Intellivision, they had no reason to bring their best work to the 2600... and so they very much didn't. Games by M Network were almost certain to be vastly inferior to their Intellivision counterparts, whether it was a sorry home port of Burgertime where everything but the chef and the hot dogs were rectangles, or a conversion of Tron Deadly Discs without precision aiming and the Recognizer battles between stages.
Shown: Lock 'n Chase by M Network. Yeech. |
If you were a fan of the arcade game, the 2600 version of Lock 'n Chase will leave the same empty feeling in the pit of your stomach that Pac-Man did. Luckily, programmer C Centeno has Quantum Leapt into action, making right what once went wrong with his own port of the game, called Lucky Chase. The title is a bit of a reach (what's so lucky about being chased by cops?) but the game is outstanding. In contrast with the cold and sterile M Network version of Lock 'n Chase, Lucky Chase offers plump, friendly characters dressed in vibrant hues, and looks as much like arcade Lock 'n Chase as you could reasonably expect from the venerable (that means seriously old) Atari 2600.
Now here's C Centeno's conversion. Okay, now that's more like it! The only way this could be better is if it wasn't Lock 'n Chase. |
There may be better ways to play this game (and better maze games than Lock 'n Chase, cough), but on the Atari 2600, it doesn't get any better than Lucky Chase. Kudos to C Centeno for a brilliant port... that'll show stuffy old George Plimpton a thing or three about what this system can do when pushed to its limits!
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