Been a little out of sorts this month, but I do want to drop a brief post to let you know what I've been doing game-wise. The most important of these is that after months of going without, I finally bought the latest title in the King of Fighters series, and aside from some aggressive trimming of the cast, I'm thrilled with it. KOF XV is the best damn game in the series since 2002 UM, in my opinion. Even the announcer is loads better, interacting with the fight in the same way the Capcom vs. SNK 2 did, and offering color commentary on the captain of your opponent's team when the fight begins. Battles are swift and satisfying, with massive combo potential for those into high level play, and the DJ Station offers not only a vast selection of excellent tunes, but lets you unlock music from pretty much every King of Fighters release, and even games SNK released before the Neo-Geo existed.
Thanks to the infinite possibilities of the Multiverse, Ash Crimson has survived his brush with the time paradox that should have ended his very existence. Gee, lucky me. (Image from Steam) |
Oh yeah, I also picked up a handful of clearance priced titles from Wal-Mart, because I'm cheap like that. The biggest surprise was Biomutant, a game that was coldly received by critics but I found to be rather entertaining, in its own charmingly odd way. When the dastardly Toxenol corporation leaves the Earth an irradiated mess, new species of furry whatzits rise to fill the ecological niche of humans, and fight among themselves to either save the world from destruction, or hasten its demise.
Biomutant comes with a free, extra-challenging bonus game, "What the Fuck is It?" Even the designers at Experiment 101 don't know for sure! (image from PCGamesN) |
It's a confusing mélange of gameplay and narrative styles and it shouldn't work at all, but Experiment 101 gets a lot of credit for somehow making the various incongruent pieces of Biomutant fit... even if a few whacks of a hammer were occasionally necessary to get that square peg inside that round hole. I would cautiously recommend this one... it's not going to stand toe to toe with a juggernaut like Horizon: Zero Dawn, but Biomutant is certainly worth your time, as well as the sawbuck I spent on it.
What else? AtGames just released a firmware update for its Legends line of home arcade devices. Now if you want to play your own ROMs, you can just do that, without having to ask AtGames for permission every five times. You don't even have to be online at all, a boon for anyone who has their cabinet tucked away in the corner of a concrete basement. Sega also released the sequel to the Sega Genesis Mini, and it's been getting expectedly positive reviews, with one highlight of the package being a more smoothly scrolling version of Space Harrier II. It's hard to overstate just how impressive it is to see a passable imitation of the SuperScaler technology on a Sega Genesis, and just smoothing out the animation goes a long way toward making Space Harrier II a respectable entry in the series, rather than the early embarrassment the original game was when it launched with the Mega Drive in late 1988.
Yes, there's excessive flicker, and yes, the number of onscreen objects are kept low to reduce the burden on the system, but this is a Sega Genesis we're talking about here. There's no room for Mode 7 at this inn. Its previous high watermark for dynamic 3D environments was Road Rash 2. Conventional wisdom suggests that Space Harrier shouldn't look anywhere near as good as it does here, yet here we are! Props go to M2 for once again wringing the impossible out of the Sega Genesis hardware.
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