It's aggravating because Quantum is for all intents and purposes a touchscreen game... it just doesn't realize it. Just look at this footage! You're capturing particles by drawing lines around them. The only thing that keeps this from being a smartphone game is the fact that it was released twenty five years before we had smartphones. Why Atari hasn't capitalized on this with a sequel is a complete mystery. Hell, lots of things Atari has done lately are puzzling, like making a new VCS that's more expensive (and somehow uglier) than the old one was in 1977.
Wednesday, October 30, 2019
Unquantifiable
So! I thought it might be fun to try playing the Atari game Quantum with a touchscreen. Unfortunately, MAME disagreed. Try as I might, I couldn't force the arcade-only fork of this emulator to recognize my Fujitsu's display as an input device, dashing my plans. Yes, I tried changing settings, both inside and outside the emulator. No dice.
It's aggravating because Quantum is for all intents and purposes a touchscreen game... it just doesn't realize it. Just look at this footage! You're capturing particles by drawing lines around them. The only thing that keeps this from being a smartphone game is the fact that it was released twenty five years before we had smartphones. Why Atari hasn't capitalized on this with a sequel is a complete mystery. Hell, lots of things Atari has done lately are puzzling, like making a new VCS that's more expensive (and somehow uglier) than the old one was in 1977.
It's aggravating because Quantum is for all intents and purposes a touchscreen game... it just doesn't realize it. Just look at this footage! You're capturing particles by drawing lines around them. The only thing that keeps this from being a smartphone game is the fact that it was released twenty five years before we had smartphones. Why Atari hasn't capitalized on this with a sequel is a complete mystery. Hell, lots of things Atari has done lately are puzzling, like making a new VCS that's more expensive (and somehow uglier) than the old one was in 1977.
Tuesday, October 22, 2019
Bloodstained in the Membrane
Sorry I haven't posted in (looks at watch) uh, forever. My life's been kind of a mess, but at least I've found something to keep my mind off the rough stuff. Bloodstained: Ritual of the Night was recently made available on Microsoft's Game Pass service, and it's the first game in a very long time that I've felt compelled to play to the end. Heck, I even finished some of the optional quests to keep the excitement alive for just a little longer!
Bloodstained, for those who may have missed it, is a spiritual successor to Castlevania: Symphony of the Night. It's got a new (flimsy) plot and a fresh cast of characters, but the core experience is a re-branded SOTN with polygonal graphics. And it's pretty much the revival people hoped Mighty Number 9 would be, nailing the feel of the original so closely that it's a wonder Konami didn't respond with a lawsuit. I mean, come on, one of the hidden bosses is an undead Simon Belmont! There's still a librarian, but this time, he's Alucard from Symphony of the Night, with a different name but the same voice. Instead of a second inverted castle, you can flip the castle you're already in with a command learned late in the game. It's blatant, is what I'm saying. If you don't have a taste for leftovers, you may not like it, but isn't that what 98% of video games serve up these days?
Anyway. Bloodstained. Extremely familiar, and extremely grindy, but extremely awesome, and you can play it for free if you've got Game Pass. You can't beat that with a flame whip.
Bloodstained, for those who may have missed it, is a spiritual successor to Castlevania: Symphony of the Night. It's got a new (flimsy) plot and a fresh cast of characters, but the core experience is a re-branded SOTN with polygonal graphics. And it's pretty much the revival people hoped Mighty Number 9 would be, nailing the feel of the original so closely that it's a wonder Konami didn't respond with a lawsuit. I mean, come on, one of the hidden bosses is an undead Simon Belmont! There's still a librarian, but this time, he's Alucard from Symphony of the Night, with a different name but the same voice. Instead of a second inverted castle, you can flip the castle you're already in with a command learned late in the game. It's blatant, is what I'm saying. If you don't have a taste for leftovers, you may not like it, but isn't that what 98% of video games serve up these days?
Anyway. Bloodstained. Extremely familiar, and extremely grindy, but extremely awesome, and you can play it for free if you've got Game Pass. You can't beat that with a flame whip.
Thursday, October 10, 2019
Liminal Advertising
Do you, by chance, remember Rolento's stage in Street Fighter Alpha 2? That's the one where you're hoisted to the top of a skyscraper on a wide metal platform. As you're sent upward, you notice screen-filling billboards of a half-dressed Statue of Liberty proudly holding a Fujitsu computer, instead of freedom's torch.
It's not subtle advertising, like, at all, but it definitely achieved the intended effect. Behold!
Yes, I bought a Fujitsu Lifebook T732 from eBay, then used a vectorized version of that very image as its desktop wallpaper. It's not the only reason I bought this computer- I'm hoping its tablet features will spur me into drawing again- but it was nevertheless a strong catalyst for this purchase. Congratulations Fujitsu, that shameless product placement has earned you a new customer. (Albeit twenty-three years late.)
Anyway, enough of that. Much has happened in the video game industry since my last blog entry, and it's my nerdly duty to report on these events. First, professional Hearthstone player Chung Ng Wai was stripped of his title, his prize money, and a chance to appear in the swimsuit competition after expressing his solidarity with the people of Hong Kong.
Some background on all this. Hearthstone is a card battle game, similar to Yu-Gi-Oh! or SNK vs. Capcom: Card Fighter's Clash, and tangentially related to the World of Warcraft series. Hong Kong has been struggling to keep its autonomy since China gained control of the country from Great Britain in 1996. Activision-Blizzard makes the Hearthstone game and does big business in China, which is why they felt the need to do the country's dirty work for it, and put the hammer down on Chung Ng Wai for the scandalous opinion that Hong Kong shouldn't have jackbooted thugs and face-identifying cameras on every street corner.
Okay, now that you're caught up, I can continue. Chung Ng Wai lost seven thousand dollars for his outburst, but Activision and its CEO Bobby Kotick stand to lose a whole lot more from their decision to defrock the Hearthstone champion. There's already talk of a Hearthstone boycott, along with a push to make Mei from Activision's other game Overwatch the face of the Hong Kong protests, making the lucrative game more difficult to market in mainland China. Members of Congress are even scolding Activision for its knuckling under to the Chinese government, which will likely mean bad press for the company and, if we're really lucky, an ulcer for Kotick.
What was the other thing I needed to mention? Oh yes, the Playstation 5 has officially been announced by Sony and will be launched late next year. In addition to the nearly instantaneous load times for Playstation 4 games, the new system will have a controller with variable resistance on its trigger buttons and haptic feedback, known on Nintendo systems as "HD Rumble." Guns in first-person shooters will have more realistic recoil, roads in driving games will have discernible textures, flight sims will have turbulence you'll have to fight against to stay aloft... you kind of see where this is going.
I'm not eager to upgrade my Playstation 4 and Xbox One just yet, but at the same time, I'll admit that this console generation has been a little dull. The promise of a more tactile and immersive experience coupled with the backward compatibility that the PS4 was lacking makes me cautiously optimistic for the future.
It's not subtle advertising, like, at all, but it definitely achieved the intended effect. Behold!
Yes, I bought a Fujitsu Lifebook T732 from eBay, then used a vectorized version of that very image as its desktop wallpaper. It's not the only reason I bought this computer- I'm hoping its tablet features will spur me into drawing again- but it was nevertheless a strong catalyst for this purchase. Congratulations Fujitsu, that shameless product placement has earned you a new customer. (Albeit twenty-three years late.)
Anyway, enough of that. Much has happened in the video game industry since my last blog entry, and it's my nerdly duty to report on these events. First, professional Hearthstone player Chung Ng Wai was stripped of his title, his prize money, and a chance to appear in the swimsuit competition after expressing his solidarity with the people of Hong Kong.
Some background on all this. Hearthstone is a card battle game, similar to Yu-Gi-Oh! or SNK vs. Capcom: Card Fighter's Clash, and tangentially related to the World of Warcraft series. Hong Kong has been struggling to keep its autonomy since China gained control of the country from Great Britain in 1996. Activision-Blizzard makes the Hearthstone game and does big business in China, which is why they felt the need to do the country's dirty work for it, and put the hammer down on Chung Ng Wai for the scandalous opinion that Hong Kong shouldn't have jackbooted thugs and face-identifying cameras on every street corner.
Okay, now that you're caught up, I can continue. Chung Ng Wai lost seven thousand dollars for his outburst, but Activision and its CEO Bobby Kotick stand to lose a whole lot more from their decision to defrock the Hearthstone champion. There's already talk of a Hearthstone boycott, along with a push to make Mei from Activision's other game Overwatch the face of the Hong Kong protests, making the lucrative game more difficult to market in mainland China. Members of Congress are even scolding Activision for its knuckling under to the Chinese government, which will likely mean bad press for the company and, if we're really lucky, an ulcer for Kotick.
What was the other thing I needed to mention? Oh yes, the Playstation 5 has officially been announced by Sony and will be launched late next year. In addition to the nearly instantaneous load times for Playstation 4 games, the new system will have a controller with variable resistance on its trigger buttons and haptic feedback, known on Nintendo systems as "HD Rumble." Guns in first-person shooters will have more realistic recoil, roads in driving games will have discernible textures, flight sims will have turbulence you'll have to fight against to stay aloft... you kind of see where this is going.
I'm not eager to upgrade my Playstation 4 and Xbox One just yet, but at the same time, I'll admit that this console generation has been a little dull. The promise of a more tactile and immersive experience coupled with the backward compatibility that the PS4 was lacking makes me cautiously optimistic for the future.
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