Second, I recently received that PSP spin-off of Yakuza in the mail, and I've spent enough time with Kurohyo: Ryu Ga Gotoku Shinsho (we'll just shorten that to Black Panther from this point forward) to discuss it at length here on this blog.
It's fascinating how much Black Panther strives to be like its big brothers on home consoles, while working just as hard to establish its own, darker tone. Yes, Kiryu from the main series is a made man, a yakuza member who's seen his share of fights and committed his share of dirty deeds. However, deep down he's actually a pretty nice guy. He's as likely to be caught doing favors for the residents of Kamurocho as he is busting heads, and he even retires from the mob in Yakuza 3 to raise a house full of orphans.
On the other hand, Black Panther's lead Tatsuya is more likely to create orphans than care for them. He's a no-good punk with a gold-lined jacket and a disturbing fondness for violence. When that bloodlust gets the better of him and he kills a high-ranking member of the Chinese mafia, Tatsuya is cornered by the dead man's associates and given two options... either fight to earn his freedom in a series of underground matches, or get ratted out to the cops and spend the rest of his life in prison.
Streets so bustling with people they might leave you agoraphobic. |
When strolling through Kamurocho, Black Panther feels a lot like Yakuza, albeit with some annoying caveats. It's pretty awesome that the streets are absolutely packed with people... you'll see a dozen or more tourists, drunk salarymen, and thugs wandering around, and if they get in your way, just keep running and you'll push your way through the crowd. On the down side, the backgrounds are all still images, and it's likely that you'll leave one static screen only to be facing an entirely different direction in the next. Even with the map on the bottom left corner, you will get disoriented, and that's not at all helpful when you're being pursued by rival gang members or cops.
The first of many, many... many fight scenes. |
That's as much as I can tell you about Black Panther with my limited knowledge of Japanese. The game is thick with kanji, and you're going to have a hell of a time following the story or even reading item names if you're not a native speaker. It's certainly playable with a little practice, and you get the gist of each character's personality from the cut scenes (did I mention these were way too long...?), but it nevertheless leaves a lot of blanks that won't be filled in until a fan-made English translation is released. With all the kanji used in this game, you might be waiting a while for one.
What I've played of Black Panther strongly suggests that Sega shouldn't have slept on a Western localization. It's not just a solid off-shoot of the Yakuza series with the astonishing graphics you'd expect from a late PSP release... it strikes me as more appealing to Americans than the flagship series, thanks to its grittier setting, a younger protagonist, and a heavy metal soundtrack that adds impact to every crushing blow. Not that the game is hurting for impact, mind you... just check out some of the fine finishers you can perform, either on your own or with a computer controller partner. These look like they hurt... not as much as Sega's decision not to publish Black Panther and its sequel in the west, but still pretty painful.
Special thanks to Black Panther's Wikipedia entry and the Yakuza Wikia for clarifying the storyline in Black Panther and for providing a refresher on the Yakuza series respectively.
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