Let's talk about Ms. Pac-Man for a minute, shall we? Originally designed by General Computer Corporation as "Crazy Otto," the game got some tweaks by Midway's marketing department, becoming an official sequel to Pac-Man and one of the most successful arcade games of all time.
Thirty five years later, people still play Ms. Pac-Man, and for good reason... it's more varied, more colorful, and has loads more personality than the first Pac-Man. Just between you and me, I don't think Namco has ever forgiven this US-born game for topping its own creation. Home ports of the game have varied wildly in quality, with Namco's own conversions for later consoles feeling almost intentionally lackluster. Let's take a look at the scoreboard...
ATARI 2600
To the best of my knowledge, this was the first console port of Ms. Pac-Man. It's clearly saddled with the limitations of the aging 2600 hardware, but it's an earnest effort and a huge step forward from the first game. Ms. Pac-Man faces in all directions, and the fruit targets bounce along the playfield just as they had in the arcade game. I spent many a morning playing this one just before school.
ATARI 5200
image from Atari Age |
ATARI 7800
Coincidentally, Ms. Pac-Man creators General Computer also designed this system, originally meant as a peace offering to players burned by the Atari 5200. Ultimately, the console was delayed to compete with the NES, making its flaws more obvious. Nevertheless, it's smoother, faster, and more detailed than its Atari 5200 counterpart, and even sounds okay despite the 7800 sharing a sound processor with the 2600.
NES (NAMCO)
Image from Emuparadise Putrid green courtesy of Namco |
NES (TENGEN)
This is an entirely different animal from Namco's game, and takes a lot of liberties with the source material, adding mazes (some good, some so frustrating you'll want to belt the designers) and new features. Ms. Pac-Man can dash, giving it the flavor of the Ms. Pac-Man speed hacks, and the translation is overall vastly superior to Namco's version. Colors are brighter, the artwork is more faithful, the sound... kind of blows... well, I guess you can't have it all. It's worth noting that this version was developed by Franz Lanzinger, the guy who created the very Pac-Manny arcade game Crystal Castles back in 1983.
MASTER SYSTEM and GAME GEAR (TENGEN and NAMCO, respectively)
Despite running on nearly identical hardware, the Master System and Game Gear versions are completely different. The former is based on Tengen's NES version, with the same variety of mazes and the turbo button. The latter is based on the crap Namco served up on the NES, with the same scrunched up mazes and similar sound effects. One thing worth noting is that extra care went into the graphics in these two games, with exquisitely detailed fruits in the Game Gear version and jowly monsters in the Master System game. Why the designers couldn't just stay true to the arcade game is anyone's guess, but it's a reoccurring issue with these ports.
ATARI LYNX
Image from AtariAge (again) |
GAMEBOY
Largely the same as Tengen's sorry NES conversion, with a scrolling playfield and an outline around Ms. Pac-Man. The lack of color may actually be a plus when you consider how the NES game looked. It's more detailed than the Lynx version too, but then again, so are most cave paintings.
GAMEBOY COLOR
Pretty similar to the GameBoy version of Ms. Pac-Man, which in turn was similar to the NES version. It was the 1990s... I guess Namco was into recycling, like everyone else. However, this one has several improvements. Color is the most obvious of these, but it's good color, unlike the NES version with its desaturated greens and reds. Also thrown in for your (likely brief) amusement is a port of Super Pac-Man.
GENESIS and SUPER NES
Image from Player 1 Start |
PLAYSTATION, NINTENDO 64, DREAMCAST, PLAYSTATION 2, GAMECUBE, XBOX
THEY DIDN'T EVEN USE THE NAMCO FONT!! (Image from Moby Games) |
PLAYSTATION 2, GAMECUBE, XBOX
Rightly repulsed by the Ms. Pac-Man ports in earlier Namco Museum releases, someone at the company hired the emulation masters at Digital Eclipse to (finally) do the game justice. The end result was Namco Museum 50th Anniversary, which not only includes a sterling conversion of Ms. Pac-Man, but a lot of other Namco hits. Rolling Thunder? Galaga '88? Yes, please! The interface is a nice touch, a spinning turntable packed with authentic arcade cabinets and 1980s music blasting in the background. Now that's the way you do it!
...
Okay. I'm going to skip ahead a couple of chapters, because if I had to cover every Ms. Pac-Man port in existence, I'd never get a chance to make my point. Some years back, Namco released Pac-Man Museum, a spin-off of its Namco Museum series featuring only Pac-Man games... and the characters from that stupid computer rendered cartoon. Namco offered Ms. Pac-Man as part of the collection, but it was downloadable content, and you had to download it right away or pay five dollars for it later. I opted to pick up the DLC while it was free, and waited for Pac-Man Museum to go on sale.
I bought Pac-Man Museum the moment it hit the digital bargain bin, and now I can finally play Ms. Pac-Man. All the other games on the collection are golden, so there should be no problem with this one, right? Right?
WANK WANK WANK WANK WANK
Uh, no. Very not right. The attract mode looks fine, but then the game starts and you hear a constant high-pitched droning that sounds like the noise a guy must hear before his head explodes in Scanners, except it happens all the time, and you can only wish your head would explode to take the pain away. A casual player may not notice the difference, but I've been playing Ms. Pac-Man for a while, so I picked up on it right away... and wanted to play a better version almost immediately afterward.
I mean, sure, I could have settled for Namco Museum on the Game Boy Advance (which is good), or Namco Museum Battle Collection for the PSP (which is very good), but I wanted to play Ms. Pac-Man on a big screen. My copy of Namco Museum 50th Anniversary Edition for the Xbox is back in Michigan, so to satisfy my raging need for instant gratification, I had to buy the game from an online source.
Currently, the Playstation 4 version of Ms. Pac-Man is available for just two dollars on the PSN store, so I went that route. And that's when my problems continued. I should have known something was up when the game took what seemed like a lifetime to finish downloading. Turns out that Ms. Pac-Man for the Playstation 4 is eight hundred megabytes, which is about... 799.9 megabytes larger than the actual arcade game. I could understand a little padding for a user interface, but damn, 800 megabytes? That's just senseless. You could put half the Neo-Geo library into that much space.
Joystick not included. And actively discouraged. (image from the Playstation Store) |
So I looked for yet another version of a game I already bought, in the vain hope that Namco would finally get it right. Okay, Ms. Pac-Man is on sale for two dollars over at Microsoft's store. I guess I'll get that. Sure, I already have it for the Xbox 360, but that's the Pac-Man Museum version, and my ears have already taken enough punishment.
(Image from IGN) |
I'm not sure why I had to buy this game three separate times before I found one that Namco did right. You'd think they would have it down to a science after thirty-five years, but I'm starting to get the impression that Namco would be much happier if people forgot about Ms. Pac-Man entirely and just settled for the original game. (Fat chance of that happening, though.)
Wow. I see what you mean. I always knew the NES versions sucked--which is a real shame--but I had no idea most other versions sucked, too. That said, I find the visuals of the Game Gear port to be interesting, although I wouldn't go so far as to say I prefer them to the arcade version's. Also, I've got to say that I think the Lynx's visuals are ... intriguing. They kind of look like how I imagine a Pico-8 "demake" would look, if that makes sense.
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