|The real secret is why it says "Garland?" on the top of this page.|
My most vivid (if not fond) memory of Milon's Secret Castle was playing it for three straight hours, since the game didn't have any battery saves or even a password feature. Even continuing was needlessly difficult, requiring an arcane combination of buttons. I was determined to beat it, though, and sat in a leather recliner for a large part of a sweltering afternoon, collecting all the items, making notes of where they were hidden, and rescuing the princess after killing the two pretenders to her throne. By the time I was done, I had to peel myself out of the chair, a challenge in itself.
It's funny looking back at Milon's Secret Castle in hindsight. In 1989, it seemed like a decent enough title; unpolished and obtuse in that grand NES tradition, but at least worth the rental. However, the internet was not nearly as kind in its assessment of the game. It's generally regarded as terrible on the Talking Time forums, and that sentiment is echoed in the majority of reviews on GameFAQs. In the game's defense... well, it's pretty hard to defend when compared to the more endearing and accessible Super NES sequel, Do-Re-Mi Fantasy. Still, there's a great deal of content in Milon's Secret Castle, with tons of stages and over a dozen hidden items. I can't say I'm chomping at the bit to return to it after twenty-odd years, but I might take a stab at the more player-friendly port of Milon's Secret Castle on the original GameBoy.
Well, maybe some day.