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(image from Inspired Pencil) |
I’m not one to look on the bright side, and it’s gotten that much harder for me to be optimistic in the face of everything that’s currently happening in America. However, out of the ninety-nine problems I’m currently juggling, video games ain’t one. There’s a ton of great stuff available on all the major consoles, and thanks to recent spring sales on Steam and Nintendo’s eShop, it’s never been cheaper to enjoy it.
Let me give you a couple examples. Despite all the critical acclaim it’s received, I couldn’t bring myself to pay sixty dollars for a copy of Super Mario Wonder. However, at
forty-two dollars, it was a lot easier to take that plunge. Same goes for Robocop: Rogue City, which piqued my curiousity when it was first released, but became a
more palatable purchase when it dropped to fifteen dollars during an Xbox Live sale. After all, the original Robocop movie was brilliant, but that was nearly forty years ago, and nothing else in the franchise has been worth
a damn. I needed some added incentive to take a chance on this game, which seemed to come out of nowhere.
I’m happy to say that while I wouldn’t have touched Robocop: Rogue City at its launch price, it’s been well worth what I actually paid for it... an earnestly designed first-person shooter that feels more authentic than practically everything else bearing the Robocop name. With rare exceptions, everything I’ve played lately has been worth my time and money, which is something I couldn’t say in those days before steep Steam sales and the last year of the Nintendo Switch, a game system with an impossibly comprehensive library. So let the world burn and the walls fall... you’ll find my corpse buried in the rubble, with a game controller clutched tightly in my hands and a smile on my face.
That wasn’t as optimistic as I hoped it would be. Anyway, here’s a handful of the games I’ve played over the last few months, ranging in quality from “surprisingly
good” to “augh, why can’t I stop playing this?!” (Of course I’m describing Balatro, and of course I’m playing it right now, even as I blog. You’d probably need to pull me away from
it with the jaws of life to make me stop.)
BALATRO
Local Thunk
Xbox
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One nifty touch is that if you beat the stage quota with a single hand, your score is set ablaze, audibly crackling as the points pile up. It's the little things, man. (image from Steam) |
Adding to the depth are planetary cards, which boost the value of specific poker hands, tarot cards, which alter the cards in your deck, and spectral cards; monkey’s paws which offer significant advantages to the player at an uncomfortable price. There’s a lot to consider when you’re playing Balatro, but it’s rarely overwhelming because it’s built on such a familiar and intuitive foundation. It’s poker, on a higher plane of existence. (Adorned with charming pixel art.)
FREEDOM PLANET 2
Galaxy Trail
Nintendo Switch
Genesis may have done what Nintendon’t thirty-five years ago, but Freedom Planet does what Sonic the Hedgehog hasn’t for years, propelling players through two dozen speed-focused
stages while keeping them eager to witness what’s next. Freedom Planet 2 isn’t an exact replica of the first three Sonic games, with melee combat replacing the blue blur’s trademark spin jump. However, in some
respects, Galaxy Trail’s tribute to Sonic the Hedgehog feels like a refinement of Sega’s formula, with levels that encourage exploration, clever gimmicks that take advantage of the game’s emphasis on physics,
and more substantial boss battles.
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Like the original, you'll swear the awkward Chinese girl from Turning Red made it. (image from Pressed Sake) (uh, I mean, Press a Key) |
The game’s not perfect. Minor enemies are annoyingly damage resistant, and the set pieces aren’t as fun as they were in the first Freedom Planet. It’s also an unapologetically
girly game, which may not be to taste for some players. (Suck it up, men! You lived through the My Little Pony fad of 2010, and you’ll get through this.) Having said all that, Freedom Planet 2 is one of the rare Sonic-like
video games that can keep pace with its speedy inspiration, and even overtake it.
ROBOCOP: ROGUE CITY
Tayon
Xbox Series S
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When not contemplating what it means to be human in a chrome-plated future, Alex Murphy blows away criminals and law enforcement mechs with a pistol that thinks it's a Gatling gun. (image from MP1st) |
This is an essential part of the Robocop experience, and one that often gets glossed over for that other Robocop trademark, extreme violence. Robocop: Rogue City has plenty of the latter... mohawk-topped gang members look like they’ve taken a ride in a high-speed blender after Murphy targets them with his firearm. However, Robocop’s search for humanity in an inhumane world also gets its proper due. Citizens in the urban wasteland of Detroit frequently need his help, and he can either do things by the book, upholding the law, or look the other way and let them make amends for past mistakes, serving the public trust while embracing the decency the scheming chairmen of OCP couldn’t quite snuff out.
As a game, Rogue City is adequate, a first person shooter with light adventure elements. You can scan for clues with computer-aided "Robocop vision," which earns experience points and eventually,
stat-boosting skill points. As one might expect from his size and weight, Robocop is slower and stiffer than your average FPS hero, but as one might also expect, that inch thick metal armor makes him extremely damage resistant, letting him wade through hailstorms of bullets that would quickly bring down a human target.
There have been better games in this genre, and certainly ones with better graphics... the streets of Detroit are appropriately dreary and dimly lit, but the cast of characters dangle their toes over the edge of the Uncanny Valley, looking and moving like bug-eyed mannequins. However, thanks to the film-quality soundtrack and the voice work of Peter Weller, there’s rarely been better Robocop games. Heck, it’s better than nearly everything else bearing the Robocop name, and it’s all a fan can ask for after suffering through several lousy sequels and a wrongheaded 2014 reboot.
SUPER MARIO WONDER
Nintendo
Nintendo Switch
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Good thing they labeled him as "Steve Smith." I thought he was Cheech Marin for a minute there. (image from HG101) |
The second headlining feature of Journey is that each stage has a split personality. At first, the gameplay is fairly passive, with simple challenges that bring to mind games like Q*Bert,
Donkey Kong, and Lunar Lander. However, when a member of Journey claims his stolen musical instrument, all hell breaks loose, and everything onscreen that was content to leave Steve Perry alone as he sailed past them on a
rocket pack now wants him dead. (You know, like every other member of Journey.) The game instantly becomes more frantic, with players flailing on the fire button to
clear a path through waves of neon gates, LP-firing cannons, and other musically themed hazards.
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Super Mario Wonder. It's like Freaky Friday, every day of the week! (image from Nintendo Everything) |
BERSERK BOY
Berserk Boy Games
Nintendo Switch
Go berserk? You probably should, if you like the fast, challenging action and futuristic sheen of the Mega Man X games. Thanks to its focus on multi-stage melee combat, it’s probably more accurate to compare Berserk Boy to the Gunvolt games by Inticreates... in his default form, Berserk Boy must first tag enemies with a charging dash, then finish them off with a blast of lightning.
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Here's just the thing to top up your testosterone after a few froofy games of Freedom Planet 2. (image from Instant Gaming) |
There could have been better balance between the five available forms... you’ll probably stick with lightning and Ice Kunai until you’re absolutely forced to switch to something else. Moreover, it’s a bit of a kludge to quickly switch to specific forms when the terrain demands it. The cast of characters aren’t especially interesting and the plot about “berserk orbs” makes even less sense than Mega Man X’s, but that’s the extent of the flaws in this top shelf platformer that should prove especially compelling for speedrunners. It looks great, sounds even better thanks to the Tee Lopes soundtrack, and encourages players to not only beat stages, but master them with repeated playthroughs.